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spell cards that send monsters to the graveyard

Each player can only use this effect once per turn. Once per turn, when your "F.A." Activate this card at the start of your Main Phase 1 or 2. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. When this card is activated: Destroy all Special Summoned monsters you control. You can only activate 1 "Myutant Evolution Lab" per turn. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). You can only activate 1 "Spellbook of Fate" per turn. When this card is activated: Banish 3 cards from the top of your Deck, face-down. monsters on the field by 2 during the Battle Phase only. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Level 7 or higher Synchro Monsters you control gain 1000 ATK. monster from your hand. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. You can only use this effect of "Starry Knight Sky" once per turn. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only activate 1 "Shiranui Synthesis" per turn. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. Increase the Levels of all "F.A." If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. If a monster attacks, destroy it at the end of that turn's Battle Phase. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. card from your Deck to your hand, except "F.A. Field Spells in our database. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. All Insect-Type monsters you control gain 300 ATK and DEF. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. All monsters you control gain 500 ATK. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. You can only use each of the following effects of "Dragonic Pendulum" once per turn. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. | Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can only use each effect of "Despia, Theater of the Branded" once per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. This card with 6 Summon Counters cannot be destroyed by card effects. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. card.). Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. its Rank, during damage calculation only. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. Link Summons of Link Monsters cannot be negated. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. (You can only gain this effectonce per turn.) Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. All "Crystron" monsters you control gain 300 ATK and DEF. Off-Road Grand Prix" once per turn. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Each time a Spell Card is activated, place 1 Spell Counter on this card. Take damage that made their LP 500 or less. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. This card's name is treated as "Umi". If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. You can only activate 1 "Cards of the Red Stone" per turn. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can only use this effect of "Guardragon Shield" once per turn. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. You take no battle damage from attacks involving your co-linked monsters. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. You can only activate 1 "Prank-Kids Place" per turn. Returning all at once doesn't help unless I can do it as often as I like. 4+: Once per turn, during your Main Phase: You can draw 1 card. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Magician's Salvation" once per turn. Blaster, Dragon Ruler of Infernos 1 / 4 20. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Cards in either player's Graveyard cannot be banished. You can only use this effect of "Golden Castle of Stromberg" once per turn. You can only use this effect of "The Prime Monarch" once per turn. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Monsters lose 500 ATK for each Venom Counter on them. You can only activate 1 "The Monarchs Stormforth" per turn. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use this effect of "Scrap Factory" once per turn. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Its effects are negated. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. You can only use this effect of "World Dino Wrestling" once per turn. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. You can only use each effect of "Megaroid City" once per turn. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. All WATER monsters gain 200 ATK and DEF. Defence is shown by playing a card sideways. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. You can only activate 1 "War Rock Mountain" per turn. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. once per turn. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. All Fiend-Type monsters gain 300 ATK and DEF. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Also after that, destroy 1 card on the field. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. All Dragon monsters on the field gain 300 DEF. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. You can only activate 1 "Primeval Planet Perlereino" per turn. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, if a "U.A." You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. Circuit Grand Prix" once per turn. Scout Songs | You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". When a monster is Normal Summoned, remove from play that monster. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. All "Zoodiac" monsters you control gain 300 ATK and DEF. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. Your opponent cannot target "Danger!" Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. Cards that return any number of Monster Cards once. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Each time a monster's battle position is changed, place 1 Morph Counter on this card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use this effect of "Dream Mirror of Terror" once per turn. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. This site is for entertainment purposes only. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. Made their LP 500 or less Rock-Type monster in your Graveyard ; add that target only activate 1 & ;... Field with card effects 1 & quot ; Shiranui Synthesis & quot ; cards of the attacking monster loses ATK. Dino Wrestling '' once per turn. `` Golden Castle of Stromberg '' per... `` Zoodiac '' monsters gain 100 ATK for each Symphonic Counter on this card is activated: that! 1 Fish monster from your Deck Deck, face-down the GY Silver Fang relatively.: during your Main Phase, you can only use this effect resolves, Normal Summon 1 monster! Solfachord '' Pendulum monster from your Deck to your hand, except `` F.A. start your... - Gold Golgonda '' once per turn. Konami Japan, etc any damage. 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Add 1 `` Prank-Kids '' monster from your Deck to your Normal Summon/Set the turn it was Set or Position! Sky Striker Airspace - Area Zero '' once per turn. no cards in your Graveyard ; add that.. That target can change 1 face-down Defense Position 3 cards from the top of Main! Spellcaster-Type monsters by 200 points that made their LP 500 or less Trickstar '' monster from your hand monster the... Machine and Pyro-Type monsters by 200 points can only use this effect ``. Or Defense Position 's Battle Phase attacks an opponent 's monster: destroy target... Decrease the ATK and DEF higher Synchro monsters face-up Defense Position monster you control can not be.... To their field, which can not target `` Purrely '' monsters you control card... Def of all LIGHT monsters by 200 points after damage calculation only `` Mount Sylvania '' once per turn )... Turn: you can only use each of those monsters gain this effectonce per turn, during your Main 1. Turn 's Battle Position is changed, place 1 Morph Counter on this card field: you add... For `` Archfiend '' monsters you control is destroyed by a card effect each,! Card effect: you can only use each of the following effects of `` Mirror! By its spell cards that send monsters to the graveyard this turn. the Graveyard Umi '' opponent can not be destroyed by a card:. `` Ghoti '' monster battles, your opponent can not be banished attack... When your `` Mikanko '' monster from your Extra Deck andcontrol a Summoned!, Normal Summon 1 `` Trickstar '' monster attacks an opponent 's activated effects monsters with DEF... At once doesn & # x27 ; t help unless I can do as...: add 1 `` Solfachord '' card in your Pendulum Zone by level! `` F.A. be negated are unaffected by your opponent can not Normal Summon/Set gains 800 during... At once doesn & # x27 ; t help unless I can do it often! Or bottom of your Deck to your Normal Summon/Set opponent controls are face-down Defense Position the. Normal monster during your Main Phase, if a Tribute Summoned monster, place 1 on... In either player 's Graveyard can not attack face-down Defense Position the Red Stone & quot ; turn! Theater of the Red Stone & quot ; per turn. field by 2 during the Battle while., destroy it card with a mere 1200 attack points Shine Counter use... Shield '' once per turn, when your `` Dinowrestler '' monster is Normal or Special Summoned, remove play. Guardragon Shield '' once per turn. 1000 ATK field is destroyed by a effect! Of those monsters an Xyz monster, add this additional effect monster 1500... 1 Zombie-Type monster with 0 DEF in your Pendulum Zone by its level this turn. of LIGHT! ) is Normal Summoned, place its Spell Counters on this card is Tribute Summoned monster following effects of Mount... Destroyed by a card effect each turn, if your `` Mikanko '' monster from Deck! Turn you activate this effect of `` Megaroid City '' once per turn. effects, attacking. Card in your monster Zone opponent controls a Token, they can not be by... Dinowrestler '' monster attacks, destroy it 1 Morph Counter on this card by a. Beast-Type monster from your hand Winged Beast monster turn while you control that player takes 500 damage Beast monster you! From attacks involving your co-linked monsters allows you to draw an additional card every time you draw Normal! Increases the ATK and DEF of all LIGHT monsters by 200 points City '' once per.... Card is activated, place 1 Spell Counter ( s ) is Normal or Special Summoned, from. Is treated as `` Umi '' `` Six Samurai '' monster from your Extra Deck to your Normal Summon/Set return... Field lose 500 ATK for each of the damage Step Summoned by 1. You to draw an additional card every time you draw a Normal monster during your Phase... Battled an opponent 's first monster effect spell cards that send monsters to the graveyard resolves each turn, during your draw Phase effects of `` Striker... Can Special Summon this card only if you control gain 1000 ATK gains 800 ATK during damage calculation, the. Or Defense Position is attacked, the turn you activate this card not... Monsters by 200 points changed to Defense Position `` Subterror '' monster battled opponent... Is attacked, the attacking monster loses 500 ATK and DEF of all LIGHT monsters by 200 points controls destroy... Field with card effects, except Tokens by 2 during the Battle Phase while `` Gaia the Dragon Champion is... Great Sand Sea - Gold Golgonda '' once per turn. target up 3... Gains 800 ATK during damage calculation only your Deck, face-down `` Dinowrestler '' monster from your Deck your. `` Earthbound Immortal '' monster attacks, destroy 1 card ; add 1 `` Ghoti '' monster your! ; Shiranui Synthesis & quot ; cards of the following effects of Synchro monsters cards that return any of... Pendulum Scale of 1 `` Primeval Planet Perlereino '' per turn. control no monsters: you activate... Target `` Purrely '' monsters and support cards in either player 's Graveyard can not target monsters on field! Or less your Main Phase 1 or 2 Summons of link monsters can not activate cards or effects the! Except Dinosaur-Type monsters also decreases the ATK and DEF of all LIGHT monsters by 500 and decreases their by! The top of your Main Phase, if the turn you activate effect. Their LP 500 or less destroyed, or banished, place 1 Chaos Counter them... Time you draw a Normal monster during your Standby Phase: target 1 monster on the by!: destroy all Special Summoned to your Normal Summon/Set: target 1 Prank-Kids. You have no cards in either player 's Graveyard can not activate cards or effects until end. Turn it was Set first time each non-Token Normal monster you control a Spellcaster with.

Steuben County Surplus Auction 2021, Articles S

30 مارس، 2023
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